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Te 2015 Innovation Design



The 2015 Innovation By Design Awards Winners: Product Design

Whether its solving urban transportation or giving the digital world a tangible face, these are the best product designs of 2015.





A good product isn't just something that you can't resist pulling off the shelf. It's the satisfaction of a human need, packaged into something that can be yours. The products in this year's Innovation by Design Awards largely mark changing human needs—from solving transportation as we face increasing urban density, to giving the unseen digital bits floating around us a robotic face. Congratulations to all of our finalists, and thanks to our judges for their thoughtful critiques: Caroline Baumann, director at the Cooper Hewitt National Design Museum; Carl Bass, CEO of Autodesk, and Jonas Damon, executive creative director at Frog Design. Finally, a sincere thank you to everyone who entered and supported Fast Company’s commitment to elevating the design profession.
(If you're looking for more inspiring work, don't forget to check out the finalists in our other categories: Winners, 3D-Printing, City Solutions, Data Viz, Experience, Experimental, Fashion, Graphic Design, Health, Mobile Apps, Product Design, Smart Home, Social Good, Students, Web Design.)

Winner:




Vanmoof x Spinlister

Firm: Vanmoof and Spinlister
Spinlister is a bike-sharing app with no hub or owners to go through; instead, users can lock and unlock computerized Vanmoof bikes from the app via Bluetooth. Bike rentals become untethered from Divvy stations, and the world of bikes becomes available as one rentable network of vehicles.

Finalists:




Adobe Ink & Slide

Creators: Robert Brunner, Steve Sangik Lee, Geoff Dowd
Firm: Ammunition
Client: Adobe
Adobe Ink, a precision pen for iPad, and Slide, a digital ruler, are Adobe’s first forays into hardware and work seamlessly with their drawing apps. They add a level of tactility to the digital UI never seen before in mainstream tablets.



Artiphon Instrument 1

Creators: Mike Butera, Jacob Gordon, John Sundermeyer, Ryan Wrenn
Firm: Artiphon
Imagine the keytar of the modern age. This portable instrument can play almost any musical sound imaginable, is customizable for many skill levels and connects directly to smartphones, tablets and computers. Plus, its UX allows a variety of classic inputs from analog music history—like strumming, bowing, tapping, and sliding.



Cardboard VR

Creators: Google Cardboard Team
Google’s low-cost virtual reality viewer uses a cardboard box and a smartphone to let users interact with movies, go on landmark tours, and examine 3-D objects. Its design isn't just cheap; it lowers the bar to experimenting in virtual reality, and makes it feasible to develop VR apps for a smartphone.



The Casper Mattress

Creators: Philip Krim, Jeff Chapin, Luke Sherwin, Neil Parikh, Gabe Flateman
Firm: Casper
The mattress aims to be comfortable for all sleepers, layering three types of foam, then wrapping the mattress core in soft textiles. It also challenges traditional, brick-and-mortar mattress sales. It ships straight to customers in sleek packages with a 100-day free trial.



Cinder Sensing Cooker

Creators: Eric Norman, Jim Reich, John Yu, Karen Kaushansky, Joseph Morin
Firm: Palate Home
Cinder is a kitchen appliance that allows home cooks to sear food at high, precise temperatures—with all the automation of a 550-degree sous vide machine. A virtual thermometer algorithm infers the temperature of the food as it cooks, measuring doneness in real time.



Cinetic Big Ball Animal + Allergy

Creator:Dyson
After six years and $12 million in R&D, Dyson created this no-filter vacuum cleaner uses small cyclones to generate higher centrifugal forces that never lose suction. Inside, vibrating fabric tips—shaking 350 times a second—prevent tiny particles of dust from clogging the machine and eliminating the need for filters that might wear out over time.



Cue Deep Health Tracker

Creators: Scot Herbst, Will Hunter, Ayub Khattak, Clint Sever
Firm: Herbst Produkt
A simple box that stands but 3-inches tall, Cue is a device that can track inflammation, vitamin D, fertility, influenza, and testosterone in minutes at home using a saliva, blood or nasal swab, and then import the data into a smartphone app.



Eero

Firm: Eero
Eero re-imagines Wi-Fi routers and bridges as an expandable series of devices that spread across your home to form a dynamic mesh network, guaranteeing coverage without specialty hardware and complicated setups.



Fine Speaker

Firm: Pauline Deltour and Lexon
Designed to reimagine musical hardware as unabashedly feminine, Fine Speaker is a delicately grooved speaker built with a twisting function for turning on and off, modeled after lipstick.



GoTenna

Firm: Pensa
Client: GoTenna
GoTenna pairs with a smartphone, then it uses VHF signals—like traditional two-way radios—to allow users to text and share locations even when they have no service, be that in an emergency situation or in a crowded stadium environment.



Hackaball

Creator: Made by Many
The iPhone-connected toy teaches children to code by letting them program games into a sensor and light-loaded ball that can respond to being thrown, shaken, dropped, or kept still.



Highfive Videoconferencing System

Creators: Dan Harden, Hiro Teranishi, Kyle Buzzard, Kailash Hiremath
Firm: Whipsaw
Client: Highfive
This black cube embedded in an aluminum wing is really a hi-fi, HD videoconferencing system designed for affordability and daily use in businesses. Rather than remotes or buttons, it's controlled via a laptop, wirelessly.



Humangear GoBites

Creators: Chris Miksovsky, Clint Slone, Evelyne Chaubert, Charlie Nghiem, Jonathan Downing, Bob Lane, Jeff Salazar, Tiffany Ninmer
Firm: LUNAR
Client: humangear
A compact, efficient set of utensils including forks, spoons and knives with a bottle opener and toothpick built in, made for camping or just an urban commute.



Ikea Jyssen Wireless Charger

Creators: Diana Africano Clark, Anders Arnqvist, Pernilla Danielsson, Laura Almenberg, Fernanda Barbato, Jingjing Yao, Fredric Ghatan
Firm: Veryday
Client: Ikea
While wireless charging has been around for nearly a decade, Ikea could be the first to take the idea mainstream, as they released a small wireless charging pad that can be installed into any kind of furniture.



Janinge

Firm: Form Us With Love
Client: Ikea
Janinge is a line of utilitarian, multi-purpose, and stackable chairs, designed to be suitable for outdoor use, yet keep the price down to a mere €39 per unit.



Jibo Social Robot

Creator: Cynthia Breazeal, et al.
Firm: Jibo
Jibo is a household assistant that can also be a messenger, photographer, storyteller, and companion, designed with the face of an AI, and enchantingly fluid motions of a sci-fi robot.



Juul Electronic Cigarette

Creators: Adam Bowen, James Monsees, Krista Hunter, Steven Christensen, Cole Hatton, Ari Atkins, Chenyue Xing
Firm: Pax Labs
Juul’s e-cigarette is designed to mimic the aesthetic and flavor of real cigarettes, by more precisely mimicking a the state of nicotine when delivered by a cigarette, and delivering more vapor in the process.



Leatherman Tread

Creator: Leatherman Tool Group
This stainless steel bracelet is actually a Swiss Army Knife for the modern man. Its links hide 29 tools for various purposes, from screwdrivers to bottle openers.



Lyft Glowstache

Creators: Gregoire Vandenbussche, Ammunition, Lyft
Firm: Ammunition
Client: Lyft
In a powerful, physical rebranding, Lyft redesigned their infamous clowny mustache into a glowing, USB-chargeable, portable product for drivers to attract customers.



Navdy

Creator: Navdy
Navdy attaches to the dashboard and projects a HUD of driver information like maps onto the windshield so drivers can keep their eyes on the road, retrofitting old cars with the latest in interface technology.



Osmo

Creator: Tangible Play
Osmo is an iPad peripheral that mirrors the camera lens toward a table, and allows kids to combine digital app-based games with real physical objects like blocks, markers and coloring sheets.



Phorm

Creators: Tactus Technology with Ammunition and Alloy
Phorm is an iPad Mini case with an invisible, mechanical keyboard built in. Using microfluidic technology, it pops up from a flat touchscreen, giving you a tactile keyboard in the process.



PowerGear2 Pruning Tools

Creator: Fiskars
The pruning tools are ingeniously designed with a rotating gear that provides a boost of power in the middle of the cut, where branches are thickest. Additionally, the latest models are easier on the hands, as their handles have been modified with a more oval shape and a gel skin that prevents blisters.



Public Office Landscape

Creators: Yves Béhar, Noah Murphy-Reinhertz, Qin Li, Naoya Edahiro, Logan Ray, Andrea Small
Firm: FuseProject
Client: Herman Miller
This modular "social chair" allows for flexibility in forming different configurations, whether work needs to be solitary or team-based. It can be linked into a shared bench system, and additional modular paneling can make the public spaces private.



Sabi Space

Creators: Sabi by Urbio and MAP Project Office
Firm: Sabi by Urbio
What started as an ethnographic project to develop bathroom figures for older people became this 13-item bath collection allows for customization and adaptability in bathroom storage. Its centerpiece is a circular ring that can be used in place of a stabilization bar.



Skully AR-1

Creators: Dr. Marcus Weller, Mitchell Weller
Firm: Skully
This smart motorcycle helmet features 360 degree camera, GPS navigation, and telemetry information inside a HUD so that drivers can keep their eyes off the road.



Slide-In Induction Range with Virtual Flame

Creator: Samsung
Without real flames or glowing orange heating elements, the magic of magnetic induction is invisible by nature. So this cooktop deploys LEDs to simulate flames when the induction plates are on, signaling that a hot pot is on the stove.



Solo

[subhed]Creators:[/b] 3D Robotics with Astro Studios
The Solo smart drone is designed first and foremost with drone photographers in mind, with a controller featuring a first person view of the GoPro camera on board, or any other live stream of HD video. Additionally, it can automatically land and takeoff with GPS assist, and a "pause" button will freeze the drone in midair.



Stratos Card

Creators: Scot Herbst, Alex Vilgertshofer, Sheila Dahlgren, Thiago Olson, Nick Bognar
Firm: Herbst Produkt
Stratos consolidates credit, debit, loyalty, membership and gift cards into one smart card, which features a dynamic magnetic stripe, allowing it to transform itself into any card in your wallet.



Surface Pro 3

Creators: Panos Panay, Brett Ostrum, Ralf Groene, Stevie Bathiche, Yi-Min Huang, Pavan Davuluri, Ricardo Lopez-Barquilla
Client: Microsoft
A full 30% percent thinner than an 11-inch MacBook Air, Surface Pro 3 is a thin and light 2-in-1 laptop and tablet, with a "continuous kickstand" allowing the device to tilt to any angle the user wants.



Swash System

Creators: Procter & Gamble and Whirlpool
Built from 133,000 hours of R&D, Swash is an at-home clothing care system that steams clothes—freshening them and smoothing wrinkles in a mere 10 minutes, so that users don't have to run to the laundry or dry cleaner as much.



TMA-2 Modular Headphone System

Creators: Lars Larsen, Johannes Becker
Firms: AIAIAI and Kilo Design
Client: AIAIAI
These headphones can be configured 360 different ways—with four different speaker units, five different earpads, three different headbands, and six different cords—each of which easily swaps out if you decide to buy new parts, or want to use the headphones for a different context.



The Ultimate Urban Utility Bike: Denny

Creators: Clement Gallois, Oliver Mueller, John Mabry, Michael Charles, Kay Kim, Roger Jackson
Firms: Teague & Sizemore Bicycle
Deny is designed to be the ultimate bike for urban environments, complete with auto-shifting gears, electric pedal-assist, smart reactive lighting, a fender that pulls water from the tire, and an integrated handlebar lock.



Virgin Hotels — Lounge Bed

Creator: Rockwell Group
Client: Virgin Hotels
Realizing that many people actually work from their hotel beds, the Lounge Bed was optimized for sleeping and sitting—with a padded headboard offering lumbar support, and a bucket seat in the corner.


At a time when the United States is getting ready to elect its first female president, the notion of the classic Disney princess—a helpless beauty patiently awaiting her prince—seems hopelessly outdated.
Disney seems to realize as much (or is at least willing to pander to critics). To fight accusations of contributing to body image problems among young girls and studies showing that the Disney Princess brand encourages gender stereotypes, Disney has issued a 10-point guide for the modern princess—and none of them has to do with tiaras or happily ever afters. The Disney Princess is getting a makeunder.




Kate Forrester
A $3 Billion Gamble
Disney's Princess franchise dates to the early 2000s, when a newly hired executive named Andy Mooney noticed that young girls were dressing up as princesses—not Disney-specific royals, but generic ones—to attend a Disney on Ice show. Soon after, with no focus group testing and little marketing to speak of, the princess franchise launched. It consisted of coordinated products for a starting group of nine characters and has grown to become one of the company's most lucrative enterprises—estimates put its revenue at more than $3 billion globally (compared to $300 million in 2001). The Princess franchise includes classic characters like Snow White and Cinderella as well as contemporary characters like Mulan and Merida.




Rose Blake
The Modern Princess
This new list of a modern princess's aspirations focuses on inner strength and morality rather than tiaras. Commandments includes "be honest," "don't judge a book by its cover," "try your best," and "believe in yourself."
The company asked three British illustrators to turn the tenets into typographic posters that are free to print or pick up in Disney stores and come with instructions for framing and hanging.




Left to right: Rose Blake, Kate Moross, Kate Forrester.
It's an attempt to get into the rooms of little girls with a less stereotypical message—though it's unclear how the principles will impact Disney's products; the company continues to sell a multitude of pink-and-purple products that encourage domesticity and focus on physical appearance.
Illustrating The New Principles
"It seems like a really nice idea to visually show them that it’s not all about pretty dresses and handsome princes," says the illustrator Kate Forrester. She says that she deliberately tried to avoid any suggestion of what she called "the long blonde hair stereotype," focusing instead on fun lettering that would appeal to any young girl (or boy).
Another illustrator, Kate Moross, said she tried to include as many details as she could, because that's what she'd always enjoyed looking at posters and art as a kid. "I like to think that anyone big or small could relate to them and they're not just for girls but for boys too, and everyone in between," says Moross. She didn't identify with the Disney princesses growing up, but thinks that this project is moving them in a better direction.
Rose Blake, the third illustrator who contributed to the project, thought the new "princess principles" were spot on—she was pleased that "marry a prince" wasn't on the list. She did have one request for Disney. "I would like to see [a princess] with a bob haircut, like me," she says. "When I was a kid I wasn’t interested in Disney princesses at all. I liked Robin Hood, The Rescuers, the tomboy thing. It’d be cool to have a real tomboy one, like the girl in Stranger Things."




Kate Moross
A Business Case
With more and more pushback against the blue and pink aisles in toy stores and growing awareness of how toys can impact a child's development, Disney has every incentive to adapt the Princess franchise to the times. It already has proof that it can market a strong female protagonist in Elsa, the complex heroine of Frozen, which has raked in over $1 billion worldwide. Meanwhile, another classic toy brand, 57-seven-year-old Barbie, has struggled to modernize—and has suffered financially as a result.
[All Images: via Disney]



6 minute read

Pandora Rebrands For The First Time In 11 Years

The music service overhauls its icon and logo to reflect ambitious plans ahead.




Julie Scelzo’s first project at Pandora could hardly have been more nerve-wracking. As the company’s new executive creative director, the former Facebook creative strategist found herself on a team tasked with an absurdly ambitious goal: Overhaul Pandora’s brand, right in the midst of the busiest and most transformative year since the company’s pivot to streaming music 12 years ago. Not only was Pandora morphing from an internet radio app into an on-demand music service a la Spotify, but it was doing so under a new CEO: Pandora cofounder Tim Westergren, the closest thing a product or brand can have to a biological father.
Last week, Scelzo got a late night email from Westergren that set her nerves at ease. It contained only two words: "Fuck yes."
For Scelzo and Pandora VP of Design and Creative Tony Calzaretta, Westergren’s candid sign-off meant that the project could soon be wrapped up and unveiled to the public. That was good news for them, because Pandora’s in-house designers have a ton more work ahead of them as the service undergoes its most radical changes yet in the months to come.
"With this revolution at Pandora happening, we wanted to do something revolutionary, not just evolutionary, when it came to what it looked like," says Scelzo. The company did refresh its logo three years ago, but only in the form of a subtle, typographic tweak. This time, they wanted to rethink things entirely.
Dynamic Branding For A Company In Transition
Pandora’s new branding takes multiple forms. The first that most will likely notice is its new mobile app icon. The new icon, which will start showing up on users’ home screens today, sheds the dark blue, serifed "P" that has long served as the symbol for Pandora in favor of a new image: A fatter, sans serif "P" without a counter (typographic speak for the hole in a letterform). For new or returning Pandora users, the change may not even be noticeable. But for the millions of people who have stuck with Pandora over the years, it’ll be hard to miss. This is the first time that icon has changed since Pandora first arrived on the iPhone in 2008.




Pandora's designers considered more than 1,000 versions of its new "P" logo before settling on the one they're unveiling today.
This new logo, which Scelzo says went through more than 1,000 iterations before being finalized, will also be anywhere else the Pandora brand shows up: on a new animated splash screen that loads when one launches the Pandora app, in marketing materials, and in the real-world concert environments that Pandora is increasingly involved in curating. And the branding will extend into new territory later this year when Pandora is expected to formally announce its Spotify competitor.
"This will help us transform everything we do," says Calzaretta, who was originally hired as Pandora’s first product designer nearly 11 years ago. Back then, Pandora took one form: A browser-based internet radio service. It has since become a multi-platform music app that runs not only on phones and tablets, but on a wide range of hardware from smart speakers and television sets to cars. Throughout the years, as Pandora has evolved, its branding has not. That is, until today.
Capturing What Music Looks Like
Although the new "P" will appear everywhere in the same new, custom-designed and counter-less typeface, it won’t always have the same aesthetic. A major part of the new branding initiative was the development of a dynamic visual language that allows designers to present Pandora’s brand in a range of visual styles, each one pulling strains of influence from the very thing that Pandora is peddling to consumers in the first place: music.
Hunkered down in what Calzaretta calls a "war room" inside Pandora’s Oakland headquarters, a team of 12 designers from across disciplines toiled away creating dozens of variations of the new Pandora branding that each tried to answer, in its own way, one question: What does music look like?
"The truth is, music doesn’t look like one thing," says Scelzo. "It’s pretty dynamic. It can be bold, it can be quiet. It can be colorful."


So, while doing their best to steer clear of visual cliches like play buttons and imagery of vinyl records, the designers undertook a weeks-long exercise that sought to think of visual branding the way musicians think of songs. Just as music is made up of harmony, melody, and rhythm, Pandora’s designers tried to use form, color, and pattern to visualize what music might look like, all with the new, bulbous "P" sitting square in the middle of the canvas.
To help crystallize their thinking, Calzaretta and Scelzo tapped a resource that only Pandora could offer: a team of musicologists and music curators that spend their days tagging millions of songs with hundreds of musical attributes. This so-called Music Genone, which sits at the heart of Pandora’s music discover algorithms, could also be mined for descriptive insights into how to translate sounds into visuals.
"We definitely got into the geekier side of talking about the visualization music," says Calzaretta. "We started digging deeper into our own genome and talking about the musical trait of timbre, which musicians refer to as the color of sound."
The end result, or at least the first iteration of it, can be seen in a grid of 25 versions of the Pandora branding being unveiled today. Each one is visually distinctive from the next, from the straightforward (featuring the faces of musicians) to the more abstract (featuring ambient textures or an organic hand-illustrated look). These images, which vary widely in their color schemes, textures and overall stylistic approach, were inspired in part by the MTV logos of the 1980s, which often had different patterns and styles within the "M" of the network’s iconic logo.
"There are still guardrails around a dynamic brand like this," says Scelzo. For instance, they didn’t want these images to be too literal (hence the lack of music notes and records) or too drab. One country music-inspired mockup, for example, portrayed the logo branded in old wood reminiscent of a Texas bar or a whiskey barrel. It was a decent concept, but it lacked the musical-seeming sort of energy they were aiming for.
"If we looked at something and you couldn’t hear music playing or it didn’t feel like sound, we threw it out," Scelzo says.


"Not Too Hipster, Not Too Country"
Some aspects of the process did prove controversial. In the crafting of the new "P" logo and the accompanying "Pandora" word mark, the team made a conscious effort to differentiate the brand even further from that of the jewelry company by the same name. Concerns about confusion between the two brands has been an issue internally for years. For that reason, the new word mark uses a new, Bauhaus-inspired typeface with softer lettering and spells the product’s name out in all lowercase (until now, it was in all caps, like the jewelry company’s logo). Letting go of the old logo was hard for some company veterans, but the team was eventually able to make the case.


"Music should be welcoming," says Calzaretta. "We always talk about Pandora being your friend that helps you listen to the music you love. I didn’t feel like the [old] brand was doing that. It felt a little like a financial institution or an online university."
Softening up the core logo and word mark was an important first step, but in the end it was the multi-styled, music-inspired variations that stood out most to Pandora’s executives, especially Westergren, himself a former career musician.
"The way that the brand is dynamic got him really excited," says Scelzo. "It doesn’t feel too hipster, doesn’t feel too country. It can mean a lot of things to a lot of people."




10 minute read



In the mobile-first 21st century, apps have become one of the most important elements of any product or brand. But as the users of millions of crappy apps can attest, designing a good one is tricky. So what separates a great app from shovelware?
After receiving hundreds of submissions for this year's 2016 Innovation by Design Awards, our jury selected the apps that landed on that magic formula. Check out this year's 33 finalists, and two winners, below.


Adobe Experience Design CC (XD)
Company: Adobe
Designers have used Photoshop to mock up their prototypes for ages, but it's hardly a tool that was built for the job. Now, they finally have their own app—thanks to the launch of Adobe Experience Design CC (XD). An all-in-one digital platform built atop Adobe Creative Cloud, Adobe Experience Design CC was built from the ground up to give designers the tools they need to design, prototype, and test their websites and apps.


Tilt Brush
Company: Google
How will virtual reality change the way creatives work, and the tools they use to bring their designs to life? Look no further than Google's Tilt Brush for the answer. The app allows users to paint in 3D virtual space with a near-infinite palette of brushes and colors, including simulated materials such as fire and snow. As Co.Design's Mark Wilson put it, "It's like Microsoft Paint for the year 2020."


Airbnb's New Guest Experience
Company: Airbnb
Airbnb's app serves a similar function to a hotel's front desk staff, so it's got to set just the right tone. As part of its new app experience, Airbnb simplified its interface, introduced new filters, and created a whole new search algorithm that better matches users with places to stay, according to their preferences. And like a good hotel concierge, Airbnb can now tell you about the best sights and experiences in the neighborhood, thanks to newly introduced in-app Guidebooks.


Awair
Company: Bitfinder and R/GA
Created for the environmental wellness startup Bitfinder, Awair is a smart indoor air quality monitor that keeps track of the air you breathe where you live. Think you smell gas? Awair can tell you if you're just imagining it or not—as well as keep track of your home's temperature, humidity, dust levels, and other contaminants.


Block'hood
Company: Plethora Project
Can video games teach urban designers how to build better cities? Designed by an architect-turned-game developer and inspired by The Whole Earth Catalog, Block'hood is a construction game, somewhere between Minecraft and SimCity in feel, where the goal is to build sustainable communities. By doing so, the creators of Block'hood hope to inspire a whole new generation of urban planners, as well as give them the skills they need to design the cities of the 21st century.


Button
Company: Button
Mobile ads aren't much more than an annoyance to most users. But the company Button thinks they can make them a lot more useful. Button's software development kit allows developers to integrate actionable software buttons into other developers' apps; for example, a music app could contain a Button that sends you to the Ticketmaster app. Once the Button is tapped, the referring app gets a small cut of the transaction. It’s an alternative to traditional ads—one that actually adds functionality for users.


Capital One Mobile
Company: Capital One
Banking websites are notoriously poorly designed, so for its new app, Capital One wanted to create a streamlined experience that allowed customers to manage their finances as easily as they might order a Lyft or book a reservation on OpenTable. The redesigned app united all of Capital One's products, including credit cards, auto and home loans, and banking, into a single experience, driven by Apple's TouchID. It even includes smart geolocation features, allowing users to easily find their local ATMs or branch locations, without entering any information.


ClassDojo
Company: ClassDojo
Never endure a mass email chain from the PTA again! A social network for classrooms, Class Dojo gives parents an easy way of keeping tabs on their kids throughout the school day. Moderated by teachers, the app lets the educators share photos, videos, upcoming school events, and important announcements with the parents of the children in their class. The app can do the same for the entire school, alerting all parents about snow days, special nights, and more.


Craft
Company: InVision App, Inc.
When a designer creates an app mock-up, they typically need plenty of filler—from lorum ipsum text to fake addresses to sample images. Craft is a suite of five free plug-ins that work in Sketch or Adobe Photoshop CC to take the pain out of finding and placing filler design elements, as well as sync design assets across every user on a particular project.


Create
Company: Anything Is
Design is still a desktop-first process, but Create hopes to change that. Billing itself as the most powerful and easy-to-use graphic design tool, Create is a mobile-first design app that makes it painless to develop sophisticated mock-ups, all in one interface that makes it feel as easy as drawing.


Detour San Francisco
Company: Detour
Most commuting apps aim to get you to where you're going as quickly as possible, but Detour wants you to meander. This walking tour app provides an experimental guide to San Francisco, encouraging users to go off the beaten path and follow unexpected detours that explore the city's hidden stories.


DOJO
Company: NewDealDesign
Smart homes represent new opportunities for hackers. DOJO is a home security system that protects your little corner of the internet of things from cyber attacks, thanks to a smooth, pebble-like device that connects to your router to monitor network activity. If something suspicious is going on, the pebble will change colors and start buzzing.


Giphy Cam
Company: Giphy
Giphy is the Google of animated GIFs. But the company's first app isn't about searching for the perfect GIF. It's about making them. Giphy Cam makes it easy to create your own meme-worthy looping animations, with a range of quirky, Snapchat-like filters designed to help each GIF uploaded to the service go viral.


Goals in Google Calendar
Company: Google
Busy calendars are where life aspirations go to die. To help combat this, Google Calendar launched Goals, an always-on digital assistant that manages your schedule in real time, and tries to find appropriate time windows where you can squeeze in a run, some yoga, or even some time to work on your novel. Something more important come up? No problem. Goals will automatically shift things around.


Hooked
Company: Hooked
What radio serials were to the Greatest Generation, Hooked wants to be to millennials. This service doles out mobile-first micro-fiction in bite-sized exchanges, told in a text message-styled pastiche.


Hopper
Company: Hopper
Looking for a flight on your smartphone stinks. Hopper aims to take the pain out, analyzing "billions" of prices daily to alert would-be travelers when the trip they want to take is cheapest—and giving them forewarning when they're about to rise. Want to buy? A ticket's just a few taps away.


Hopscotch
Company: Hopscotch
With a whole generation being raised on mobile devices like smartphones and tablets today, how are kids going to learn to code? Hopscotch is a visual programming language for iPhones and iPads that makes it easy to learn by dragging and dropping blocks of code. When your app's done, it can be easily uploaded for the rest of the Hopscotch community to enjoy.


M for Facebook Messenger
Company: Facebook
The world's largest social network envisions a future in which you're just as likely to text an AI as you are your family and friends. M for Facebook Messenger is the first step toward that future: a virtual assistant that lives within Facebook's messaging app, combining human and machine intelligence to do things like shop, find reservations, or even plan events.


MightyTV Video Discovery App
Company: MightyTV
In the era of thousands of channels and à la carte streaming video services, figuring out what to watch next is harder than ever. MightyTV's Video Discover app aims to make this easier, offering custom suggestions for what to watch based upon a viewer's preferences and the services they subscribe to.


Monster Moves
Company: Ideo
Kids love to dance. Monster Moves is an app by Ideo that leverages kids' natural booty-shaking skills to choreograph a virtual monster's dance routine. In doing so, kids not only learn some new steps, they get a fun lesson in rhythm.


Moodnotes
Company: Ustwo
Practicing mindfulness can help relieve stress, depression, and anxiety, but it can be hard to learn. Moodnotes is a new app by Ustwo that hopes to instill healthy emotional habits by training users to be more mindful during their day. The app prompts users throughout the day to record how they're feeling on a seven-point, emojified scale, then prompts them to spend some time on further introspection.


Pinterest Product Design Standards
Company: Pinterest
Through Pinterest, 100 million users bookmark the stuff they love. To make sure that experience is great for everyone, the social network has established a new set of product design standards, guaranteeing that the Pinterest experience is the same on iOS and Android as it is on the web.


Quip Inbox and Slack Integration
Company: Quip
In the Slack age, what does an office productivity suite look like? It looks like Quip, a workspace collaboration plug-in for Slack that combines a team's documents, spreadsheets, and checklists into a single living document that can be edited and commented upon in real time.


Robinhood
Company: Robinhood
Named after the emerald knave who stole from the rich and gave to the poor, Robinhood is a mobile-first investment app that aims to make buying and selling stocks simple. In this user-friendly, intuitive app, trades are done with a swipe, Tinder-style, making public markets more accessible than ever.


Sage Solitaire
Creator: Zach Gage
Solitaire is one of the most popular computer games ever, yet until Sage Solitaire, there wasn't a version of the famous one-player card game designed specifically for smartphones. Sage Solitaire is a fast, beautiful game that bulldozes through the inherent design problems of poker-based solitaire games—the pace, the predictability—while perfecting the genre for the mobile age.


SAP Tennis Analytics for Coaches
Company: SAP
If a player in a Women's Tennis Association match is losing, her coach only has 90 seconds to provide on-court counsel to turn the game around. SAP Tennis Analytics gives those coaches the data they need in the moment by processing real-time game info from 10 on-court cameras, then visualizing it in real time in a way that's easy for players and coaches alike to understand.


Smart Reply in "Inbox by Gmail"
Company: Google
Most emails don't require much of an answer, but ignoring them can send the wrong message. With Inbox, Google's eventual Gmail successor, Smart Replies make it easier to quickly respond to an email by leveraging machine learning to automatically compose a grammatically correct response. Just click on one of the three options, hit send, and you're done!


Specimen
Company: PepRally
Fancy yourself a CMYK super-taster? Specimen is a mobile color-matching game that invites you to match an increasingly subtle palette of hues with colors in a slow-moving petri dish of chromatic blobs.


The Ultimate View of the Masters
Company: IBM iX
Adapting a game as slow-paced as golf for the faster mobile age is tricky, but that's just what IBM set out to do with the Ultimate View of the Masters. It's a digital golfing experience that provides analysis, overlays, leaderboards, and 4K live stream of every player on every hole of the Master's Tournament.


Toca Blocks
Company: Toca Boca
Aimed at kids between the ages of five and nine, Toca Blocks is like a digital Lego set that lets kids create their own digital worlds by pushing blocks together, which then transform into different objects like chairs and diamonds. When they're done, three virtual characters can explore these new worlds by flying, climbing, and running over kids' creations.


Tribe
Company: Tribe
Tribe is a messaging app for iOS and Android that's the best of both text and video messaging. It has all the immediacy of FaceTime, but also the asynchronous, take-it-when-you-want-it quality of text messaging. And because it works like a face cam walkie-talkie for your smartphone, it's easier to use than both.


Vizable
Company: Artefact
Spreadsheets are notoriously hard to read. Vizable, a new app from Seattle-based software house Tableau, converts spreadsheets into easily manipulatable charts and graphs, making it dead simple for small businesses or individual users to parse and understand large amounts of data.


Zero Click Ordering
Company: CP+B
If you thought ordering a pizza was already too easy, don't set up Domino's Zero Click ordering, which makes calling in your regular pie as easy as opening the Domino's app and watching its 10-second countdown. Talk about dangerous.
READ MORE
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4 minute read

How Graphic Designer Louise Fili Creates Timeless Logos

"I think of a logo as a typographic portrait," she says.





On Sundays, designer Louise Fili likes to venture into her Manhattan office, pull out her visual diaries—albums of perfume labels, orange wrappers, photographs of street signs, she's been making for decades—and immerse herself in the world of vintage European graphics. "It’s important for me to flip through them every now and then so I can get a jolt of Italy," she says.




[Photo: Henry Leutwyler]
Fili, who opened her studio in 1989 after working as the art director of Pantheon Books for more than 10 years, has an unmistakable style informed by classic Italian 20th-century graphic design. Her evocative logos, branding, book jackets, and packaging project sophistication and timelessness thanks to ornamental typography. In the era of Helvetica, Fili shows that there's plenty of room for serifs—and companies like Good Housekeeping, Paperless Post, and Tiffany & Co. have come to call on her expertise for logos. Now, SVA is honoring Fili's career with its Masters Award—which celebrates the greatest visual communicators of our time—and a retrospective on view October 14 to December 10 at its Gramercy Gallery.


"I know it would be a lot easier to set [logos] in Helvetica, but for me it’s really important that they are really personal and my style is very personal, and I couldn't imagine doing it in any other way," she says. "You can’t just set a word in a font and call it a logo. I think of a logo as a typographic portrait."
Fili works intuitively. After speaking with clients about what they want to get out of a new logo or visual identity and setting the conceptual strategy, she often pulls out a sheet of paper and a calligraphy pen and starts writing the company name over and over again.


"This goes to my book jacket days when I used to sit down with a tracing pad and take the title of the book and just let it speak to me," she says. "It would go from this very amorphous type treatment to something much more precise. Then I’d realize that it’s a typeface that doesn’t exist so I’d have to make it. That's what really prepared me for designing logos. I write it over and over to see where the letterforms take me."


One of her most prominent recent projects was a redesign of Good Housekeeping's seal of approval. "One thing I realized doing makeovers is that you can change a lot as long as you maintain one or two main elements," she says. "In this case it was a no-brainer: You keep the oval and star and everything else can change."
The company changed its logo every decade or so, and Fili felt like it had gone downhill from its original 1909 incarnation. The version she updated was stuck in the 1990s with type bursting out of the side of the oval, a gradient outline, and bold-italic letters. Fili brought the type back into the oval, simplified the font, and set it as white against a dark seal. "I wanted it to look timeless," she says.
When the magazine debuted the new design on the Today show, the hosts actually confused the Fili's design with the older one. "I took it as a compliment because I wanted it to look like it had always been there," she says.
Paperless Post was another recent high-profile commission. When the company's owners came to Fili for a makeover, the problem was that the logo was undecipherable and didn't work in small formats, like online. "Their original logo was interesting because no matter how you looked at the image you couldn’t tell what it is," FIli says. After poring over scrapbooks of script fonts with the company's owners, Fili created a custom typeface and blended it with an illustration of a bird and an envelope from Paperless Post's in-house team.
Though her logos speak to the identity of her clients, as a whole they also paint a picture of Fili's creative perspective. "I want the logos to look like they’re designed by the same designer without being too boring," she says.
Recently, Fili has parlayed her love of typography, monograms, and logos into a series of books on European street signs, notecards, and pencils for Princeton Architectural Press (the publisher was eager for its own line of pencils to go with its popular coloring books for adults).
"Every designer has to have their own projects because it’s the only way you can grow and find your own design voice," Fili says. "It’s not always the most profitable thing to do, but it’s important for your design soul. I’m lucky that I have a small studio so I can focus on the stuff I’m passionate about, which is anything that has to do with food, type, or Italy . . . I do it all for love, I don't do it for money."
[All Images (unless otherwise noted): via Louise Fili]




9 minute read

5 Design Jobs That Won't Exist In The Future

And seven jobs that will grow, according to design leaders at Frog, Ideo, Artefact, Teague, and more.



[Photo: Maskot/Getty Images]



Organ designers, chief drone experience designers, cybernetic director. Those are some of the fanciful new roles that could be created by the global design industry in the next few years.
But what about current design roles? How will they favor over the next 15 years? Will every company by 2030 have a chief design officer, or will they all go extinct? Should a generation of creatives who grew up worshipping Apple's Jonathan Ive put all their eggs in the industrial design basket?
We talked to a dozen design leaders and thinkers from companies such as Frog, Artefact, and Ideo to find out which design jobs could die out in the next 15 years, and which could grow. There's no empirical evidence behind these picks, so they shouldn't be taken too seriously. Still, they represent the informed opinions of people who get paid to think about the future.



Design Jobs That Will Die

UX Designers
User experience designers are among the most in-demand designers working today. So how could their jobs disappear? According to Teague designers Clint Rule, Eric Lawrence, Matt McElvogue, "UX design" has become too broad and muddled. "The design community has played fast and loose with the title 'UX designer,'" they write in an email. "From job posting to job posting and year to year, it jumps between disparate responsibilities, tools, and disciplines. Presently it seems to have settled on the title representing democratized design skills that produce friendly GUIs." In the future, they predict that UX design will divide into more specialized fields. "The expanding domain of user experience and its myriad disciplines will push the title 'UX designer' to a breaking point, unbundling its responsibilities to the appropriate specialists," they say.
Visual Designers
Visual designers are the ones responsible for the way an app looks. UX designers, meanwhile, are the ones who concentrate on how it feels. A lot of times, designers do both, but going forward, jobs that require just visual design skills are going to die out. That's according to Charles Fulford, Executive Creative Director of Elephant, the San Francisco-based, Apple-centric stealth arm of the digital agency Huge. "Gone are the days of UX dumping a ton of wireframes on visual designers," he says, as well as "the days of visual designers being clueless about usability." What are needed instead are designers who can not only come up with the look of an idea, but make it real, with actual programming and prototyping skills.
Rob Girling, cofounder of the design consultancy Artefact, agrees. "In the next 10 years, all visual design jobs will start to be augmented by algorithmic visual approaches," he says. After all, design companies are increasingly turning to artificial intelligence to create previously impossible algorithmic designs, as well as crunch UX data on millions of users. "An AI-powered tool can automatically provide a designer with 100 variations of a layout, based on some high-level template, or style definition . . . We see early versions of these algorithmic procedurally generated tools already in use by game designers." For example, the 17 billion planet universe in the recent blockbuster video game No Man's Sky was largely generated algorithmically.
The short version? If you're a visual designer, it's time to diversify.
Design Researchers
"When ethnographic research was new in design, there were designers who specialized in research," explains Harry West, CEO of Frog. "The role of design researcher is now evolving to become a fundamental skill and practice for all types of designers. Today, for any design challenge, it is assumed that you first learn what the customer wants; every designer must know how to set up customer research and learn from the source." Consequently, no one needs a dedicated design researcher anymore. "The role is so fundamental that every designer should know how to do it," says West.
John Rousseau, executive director at Artefact, puts a finer point on it: New technologies like machine learning and virtual reality are killing design research. "Design research as we know it may cease to exist—at least in terms of the types of ethnographic field work we do today," he says. "Research—-and researchers—-will likely be marginalized by new forms of automated data and insight generation, compiled via remote sensing and delivered through technologies like virtual reality."


Traditional Industrial Designers
Most designers we asked predictably thought their own fields had rosy prospects. Not Markus Wierzoch, industrial design director at Artefact. He says that classically trained industrial designers who remain too attached to the "industrial" parts of their profession—in other words, overly focused on the sculptural look of a product—will become, in his words, "designosaurs."
"More than ever before, industrial design cannot exist in a vacuum," he writes. The issuer is that form no longer follows function and function only—software is also involved. That means industrial designers in the future will need to evolve to think about the total end-to-end user experience, a role Wierzoch calls the "post-industrial designer." (More on that below.)
Doreen Lorenzo, director of integrated design at UT Austin, also sees the role of the classically trained industrial designer dying off soon. "In the future, all designers will be hybrids," she says.


Chief Design Officers
"This is a trend as of late: to have an executive-level design figurehead," says Sheryl Cababa, associate design director, Artefact. But that role might—and should—die, because it's redundant. "Good design is, fundamentally, interdisciplinary, which means that in a company that is design-oriented, all executives will be design practitioners, and the chief design officer position will vanish as quickly as it came."
CEO Tim Brown echoes the idea that design will be embedded at the executive level, although he doesn't necessarily think CDOs themselves are going to die out. "Business is moving from a long period where analytical skills were of extreme value in the search for efficiency, to one where creative and design skills will be essential to deal with complexity, volatility, and the requirements for constant innovation... CEOs will need to be designers in order to be successful."

Design Jobs That Will Grow



Virtual Interaction Designers
Virtual and augmented reality is set to become a $150 billion industry by 2020, disrupting everything from health care to architecture. UT Austin's Doreen Lorenzo thinks that more user interface designers will start strapping themselves into Oculus Rifts and becoming VI designers. "As more and more products become completely virtual—from chatbots to 3D projections to immersive environments—we’ll look to a new generation of virtual interaction designers to create experiences driven by conversation, gesture, and light," she writes.
Specialist Material Designers
Yvonne Lin of 4B Collective believes that in the near future, there will be a growing need for designers who can work in and across different types of materials. For example, she sees bamboo architects as being an up-and-coming design field, as the Western world embraces "the possibilities of a weight-bearing material that can grow three feet in 24 hours and can be bent, laminated, joined, and stripped," as Asia has.
She also says that designers who can sew will soon be in hot demand to create structural soft goods. What's a structural soft good? Think of the kind of things MIT's Neri Oxman designs, or wearables that are as much tech as textile: a blend of circuit boards and fabrics, like Google's Project Jacquard.
"Today, there is a skill and knowledge gap between the soft- and hard-good world. Very few people know how to work in both," she says. "The intelligent mixing of fabrics (for comfort) and plastics and metals (for structure and function) would have significant benefits for health care and sports products. As people live longer and as sports participation increases the demand for these more comfortable and higher performance products will increase." Maybe even tomorrow's Air McFlys.
Algorithmic/AI Design Specialists
Fifteen years down the road, few of the designers we spoke to were afraid that a robot or algorithm would take their jobs. Though "applied creativity is fundamentally hard to codify," as Artefact's Rob Girling says, artificial intelligence will create new design opportunities—so much so that Girling and other designers we spoke to think that AI and algorithms represent growing field.
"Human-centered design has expanded from the design of objects (industrial design) to the design of experiences (adding interaction design, visual design, and the design of spaces) and the next step will be the design of system behavior: the design of the algorithms that determine the behavior of automated or intelligent systems," argues Harry West at Frog.
For example, designing the algorithm that determines how an autonomous vehicle makes the right human-centered decisions in an unavoidable collision. "The challenge for the designers is to tie the coding of algorithms with the experiences they enable."


Post-Industrial Designers
"As every object becomes connected—from your couch to your fitness bracelet, the hospital room to your wallet—we need to think about connected experiences," says Artefact's Markus Wierzoch. "[These] offer much broader value propositions, which means we need to change the [design] processes used to define these objects beyond their immediate form and function."
Enter the postindustrial designer. Postindustrial designers will need to think of the total end-to-end user experience to build "tangible experiences that connect the physical and digital worlds," Wierzoch says.
For example, the designer of the future, charged with designing an electrical toothbrush, will need to make sure their toothbrush can connect to an app, give users brushing stats, as well as plug into the future smart home. It's just not enough to design something that cleans your teeth well anymore. "Someone has to be responsible to stitch complex experiences together," Argodesign's Mark Rolston says.


Design Strategists
Design researchers may find fewer opportunities in the next 15 years, but Artefact's John Rousseau thinks design strategists will be indispensable. "The importance of design strategy will grow," he says. "Future design strategists will need the ability to understand and model increasingly complex systems"—for example, social media networks or supply chains—"and will design new products and services in a volatile environment characterized by continuous disruption and a high degree of uncertainty." In other words, a future defined by political, social, business, and tech disruption that can happen overnight. In such a future, Rousseau says, design strategists will be like ballerinas, dancing their companies in and out of trouble. "It will be more of a dance, and less of a march."


Organization Designers
The org chart of the future isn't going to be the same as the org chart of the past. That's why Ideo partner Bryan Walker thinks dedicated organization designers will be on hand, helping make companies more "adaptive, creative, and prolific." These designers, he says, "will help reimagine all aspects of an organization from its underlying structures, incentives, processes, and talent practices to its physical workplaces, digital collaboration tools and communications. "
Freelance Designers
Get used to working in your pajamas. According to Teague's Clint Rule, Eric Lawrence, and Matt McElvogue, the future of design is freelance. "Creative AI and global creative marketplaces will give individual designers on-demand access to skill sets previously only capable within large teams," they write. "The result is a surge in the specialization, efficacy, and independence of the designer." In their vision, freelancers won't just toil away in solitude, they'll form a "network of targeted micro-consultancies" that compete with more traditional firms.
Have something to say? Drop us a note at CoDTips@fastcompany.com.
Editor's Note: A previous version of this article misstated that IDEO's Tim Brown thought Chief Design Officers were on their way out.
[Illustrations: vasabii/iStock]




Related Video: From Apple To Zara, Designers Like To Steal. So What?





6 minute read

New From Target And Dwell: Chic, Modern Furniture For $400 Or Less

Modern design finally within reach?




Today Target and the the shelter magazine Dwell announced a 120-piece furniture and home accessories line. Available in late December, the collaboration is a marriage of the brands' strong suits: Dwell’s aesthetic and Target’s ability to mass-produce products most of us can afford. With prices ranging from $16.99 to $399.99, it’s modern design finally within reach.


Target sees the collaboration as an evolution of its business and as an avenue to better serve a growing customer base that's hungry for modern furniture. Market research and interviews with Target shoppers revealed that "Target is well known for democratizing style and creating accessibility to great design," Mark Tritton, executive vice president and chief merchandising officer for Target, says. "We were thinking about how we bring this in a more cohesive way to our guests in a single story that really showcases modern design."
As for Dwell, the partnership signals the brand's ambition to evolve from a magazine into a lifestyle brand. "It's a natural next step for Dwell, as we move from media company to a design and technology brand that is connecting the modern world," Dwell president and CEO Michela O'Connor Abrams said over email.



Building A Partnership

The collection's aesthetic is cool and urbane, from the copper-accented barware and tableware to punchy throws and compact storage, seating, and accent pieces. And it's priced to move: candle holders for $17, terra-cotta planters for $20, prismatic throws for $40, a height-adjustable stool for $75, an upholstered pouf for $80, an LED pendant light for $100, a hand-tufted wool rug for $190, a minimalist bookshelf for $250, a lounge chair for $250, and an outdoor sofa for $400.
This "cheap and chic" approach is a classic Target move. The company has worked with designers and brands like Nate Berkus, Isaac Mizrahi, Missoni, Jason Wu, Toms, Marimekko, and Lilly Pulitzer. But it hasn't kept up with contemporary furniture trends as fanatically as, say, Ikea. The Dwell collaboration is a foray into the modern furniture business with an influential brand to show Target means business.
Target noticed a trend among consumers. More than half who participated in interviews and surveys expressed a strong interest in integrating modern design into their homes. Additionally, to establish itself as a credible purveyor of modern furniture, it wanted to team up with a company that already had brand recognition in the contemporary design world.
Dwell is in audience-building mode and has experimented in the past with broadening its scope and building new revenue streams. Most recently, it relaunched its website as a social network for the design-obsessed, dipped its toe into the real-estate business, and licensed its name to a line of prefab houses. With respect to home furnishings, it designed a collection of tiles with Heath Ceramics and ventured into contextualized e-commerce with OpenSky, AHALife, and its own online store.
While Target views the collaboration as a way to generate revenue, the financial motivations for Dwell are vague—both companies declined to state details about their business relationship, like if this is a profit-sharing or licensing deal. What is clear is that it is a brand-building endeavor for Dwell.
"We are seeing now more than ever that there is an interest in how people are living today—how they’re adapting new technology in their homes and how they spend their time—but it goes beyond just talking about it or looking at beautiful images in a magazine," O'Connor Abrams says. "It’s about . . . playing an active role in people’s lives."



Designing Dwell x Target

The collection was the brainchild of co-creative directors of product design at Dwell: Chris Deam—a professional architect and Dwell founder Lara Deam's husband—and Nick Dine—an RCA-trained industrial designer and former creative director of the contemporary furniture brand Dune. (His own home was once in the magazine.)
"When we started the project, we thought this was about giving a physical form to the voice of Dwell," Deam says. "We started thinking about what Dwell’s brand attributes are, and we came up with a list of vocabulary—it's smart, fresh, innovative, friendly, and culturally relevant. Then we thought about how we embody those attributes. We also identified some things that we’re not going to do, like we’re not going to be too edgy."
After creating the initial sketches, Deam and Dine presented the ideas to Target and the two companies worked together to shape the products for Target's customers.
"With global trends moving toward more Scandinavian-modern organic forms and simplicity, as well as densification of population [in cities], we’ve merged all those things together into a bucket that says this is a really interesting and viable intersection for us to explore more deeply," Tritton says of the consumer insights and market research that Target used to inform the collection.
Ease and cost of manufacturing also informed design decisions; Target's expertise with mass production and its large supply chain drove some of the designs. For example the original concept for a pendant made from ultra-thin sheet metal and LED film turned into a strip of LED lights embedded in an acrylic halo. "We have a lot of experience with manufacturing, but when you work with a company at the scale of Target you understand there’s a lot of force that comes with that," DIne says. "There was a shift to achieve an almost identical aesthetic and purpose, but we found a more pragmatic way to bring the idea a price point that was realistic."



Mainstreaming Modern Design

As a retailer, Target is using the partnership to remain competitive among design-minded consumers. As a brand, Dwell is using the partnership to stay relevant with younger audiences—a challenge that all shelter titles are facing. Domino, a legacy interior design magazine, relaunched in 2013 with a focus on millennials and e-commerce. Industry stalwart Architectural Digest recently named a new editor in chief who came from Teen Vogue. Dwell, too, is looking to its next generation of readers.



"Working with Target allows us to reach an entirely new and larger audience than ever before," O'Connor Abrams says. "Furthermore, we feel that it is something that is appropriate for the market at this time. The millennials are just entering their nesting phase. They will have a lot of sway over how the home and the home market evolves. We see them as a group that is attracted to modern design, but, as with most of us, they need options around price."
While the Target and Dwell collaboration is intended to bring more people into the world of modern design, it runs the risk of brand dilution. Will Dwell lose some of its cache as an arbiter of aspirational design?
O'Connor Abrams doesn't seem concerned. "[The collaboration] underscores Dwell's original mission statement—bringing modern design to everyone anywhere, anyplace, anytime, and in any form—and furthers our collective goal to raise awareness of good design. Since Dwell's inception, we have championed accessibility, whether by giving language to design process without being instructive or by highlighting quality products at various price points. Target is known for great design, and with this partnership we chose a brand with the largest reach and the ability to produce a product at great scale and at a quality that our audience expects from Dwell. Like Target, we believe that everyone deserves an entry point."
Dwell deserves a good chunk of credit for keeping midcentury design—a clear influence in the collection—alive; it's a trend that won't die. In fact, it's become so popular that you could compare its neutral modern aesthetic and ubiquity to a pumpkin spice latte. That Target is now selling a budget line that traces its lineage to midcentury modernism uproots the style from design snob territory and plants it firmly with the masses, where it was intended to live in the first place. Welcome home.

related video: From Apple To Zara, Designers Like To Steal. So What?



[All Photos: Target]




5 minute read

From Ideo, 4 Prototypes That Reimagine How We Use Emerging Technology

From a gun that records bullets to the blockchain to a framework for the internet of cities, here are some of Ideo's most provocative new ideas.






The world is constantly being exposed to new technologies, but how those technologies can be leveraged by designers isn't always as clear. Take blockchains, for example. The backbone technology of Bitcoin, a blockchain is an encrypted database that inseparably links every Bitcoin transaction to the one that preceded it, making the whole database tamper proof. Useful in finance, true, but it's a technology that has also been put to good use well-beyond its original cryptocurrency purpose, as a tool for doing everything from verifying web images to protecting sneakers from counterfeiters.
To help get a jump on how new technologies will impact the world beyond their immediate applications, renowned design firm Ideo created the CoLab, which pairs inhouse designers with outside organizations like Citi Ventures, Nasdaq, Target, MIT Media Lab, and more. Headed up by Matt Weiss and Joe Gerber, with the support of technology lead Reid Wlliams, the mission of CoLab is to mash up emerging technologies with problems in the energy, money, mobility, food, and health spaces. The resulting prototypes aren't ready for primetime, but with some more development, they could end up informing the next transformative, multi-million dollar business.
Last month, Ideo threw open the doors of the CoLab for its Blueprint 2016 event, offering members a chance to explore what they and their partners have been working on over the course of the last 12 months. Here are four of the most intriguing, potentially transformative prototypes.

Glockchain



Since we already mentioned blockchains, we might as well stay there. One of the great things about blockchains is they offer an immutable digital record that is impossible to tamper with. For example, you can tell how many times every individual Bitcoin in the world has been spent, and trace it all the way back to the person who created it.
Ideo's idea? Why not take blockchain technology and apply it to something else where you want an immutable, tamper-proof public record: police shootings.
"Glockchain was inspired by what's happening with police violence in this country," Williams says. "There's this amazing potential for blockchains to be more than just a ledger for Bitcoin, but to act as a shared record for what's happening in the world." And hopefully, dissuade police officers from being so trigger happy.
In the case of Glockchain, Ideo created a (nonfunctioning) firearm capable of automatically recording to a blockchain every time it was unholstered, or fired. "These events are already supposed to be documented by paper-based means, but we wanted to explore what it would take to do it automatically, and what the implications of such technology might mean for police forces, oversight agencies, and local communities."

Nomad



The internet of things has put internet-connected sensors in everything from flower pots to refrigerators. With Nomad, Ideo imagines extending that concept outside of our smart home, where the internet of things becomes the internet of cities.
Inspired by the InterPlanetary File System, a peer-to-peer distributed file system that works like an internet-scale Bittorrent swarm, Nomad is a platform for all IoT sensors to publish information to the web, and subscribe to updates from other sensors.
For example, let's imagine a city on a sunny day. On one side of town, a bank of fog rolls in. Solar panels on that side of town would publish to Nomad that the amount of sunlight they were converting to energy was dropping. Meanwhile, a nearby power exchange might subscribe to that information, combine it with a weather forecast, and predict that all of the town's solar panels might be at low efficiency within four hours, thus kicking up some more generators to make sure that they're ready for the surge.
"The value of the internet of things is when the data it collects is broken free of its silos," says Williams. "It got us thinking what a living network built upon the IoT might behave like."

Pickl



How much do you know about the food you eat? Probably not a lot: the brand, the price, and maybe what it says on the nutritional label—which can also be misleading. The truth is that most of us are pretty blind to what we're putting into our bodies.
With Pickl, Ideo thinks that augmented reality can be tasked to help solve the problem. The idea is that you should be able to just point your smartphone at some food you want to buy, and have the Pickl app tell you everything you want to know about it.
For Blueprint, Ideo showed off the concept with an apple. When scanned by Pickl, you could learn anything you wanted to know about that fruit. Not just its nutrients, its type, or how many calories it is, but how much energy it took to grow it, the path it took to get to your supermarket, how much CO2 it is responsible for, and even what its specialties are: for example, if it's a better apple for baking than juicing.

Claimbot



When you have a car accident, you have to jump through all kinds of hoops to resolve the insurance claim. In some circumstances, insurance companies may need to read police reports, conduct interviews, examine footage, and send investigators to the scene to determine who is at fault.
With Claimbot, Ideo imagined a system that could use AI and crowdsourcing to automate as much of the claims process. When you crash your car, Claimbot leverages data from your car's sensors to let the insurance company know what happens. Meanwhile, nearby pedestrians are encouraged to pull out their smartphones and use the Claimbot app to upload footage of the accident, where they are digitally paid for their troubles.
The hopeful end result, if something like Claimbot became a real product? A more efficient, profitable, and consumer-friendly insurance industry.

Conclusion

Ideo cautions against expecting too much out of its CoLab prototypes. "These are all more intellectual prototyping exercises than product prototypes," explains Reid. But by employing a cross-disciplinary approach, and mashing up new technologies and industries that don't seem, at first, like they go together, Ideo hopes that they and their CoLab partners will have a leg up on the competition when it comes to solving tomorrow's multi-billion dollar problems.
[All Photos: Bettina Crawford Photography]




1 minute read

Clever Baby Carrier Converts Into A Rocker

Suki is a modern take on the Native American cradleboard.




For parents of a small baby, making sure they stay asleep once they fall asleep is top priority. But what happens when your baby falls asleep against your chest in a front carrier? How do you move her to a crib or bassinet without changing the position of her back, which inevitably wakes her up?
Designer Daniela Gardeweg hopes to solve that problem with Suki, a carrier that converts into a rocker.


Suki's exterior is made of water-resistant cotton and comes with a connected string of wooden slats that completely detach from the carrier and are conveniently stored in a fanny pack style bag. To transform it into a rocker, the angled bamboo slats align to form a curved structure that becomes the support for the hammock. It attaches to either end of the cradle, enabling babies to sit up and look around while they're resting.
Suki's designer, Daniela Gardeweg, realized that this kind of convertible carrier would be helpful when she was walking in the park near the banks of the river Isar in Munich, where she lives. Mothers and fathers would often gather in the park with their babies for picnics—but upon arrival, parents had no choice but to put their babies on the ground.


Gardeweg looked to the traditional cradleboards of some Native American tribes, where babies are strapped to wooden carriers that can lay flat, stand up, or be carried on caregivers' backs for inspiration. She initially struggled to find a solution, to make something stable that could transform and be transported easily. But once she realized she could coil the wooden back support and form the rest of the cradle out of cotton, Suki began to take shape.
While Gardeweg wasn't a mother when she was working on Suki, she is now. She says she used Suki all the time when her baby was smaller; now, at over a year old, he's too big. She believes Suki is best suited to babies that are eight months old and younger.
Gardeweg hopes to start her own line of baby products, starting with Suki, when she returns to work. Her prototype recent received a Red Dot award for Design Concept.
As for the product's name, Gardeweg says it's an indigenous word. "It means to be loved by somebody in Lakota," she says. "You’ve got the baby so close to your body so you can give them all your love."
[Photos: Daniela Gardeweg]




1 minute read

This FOMO Survival Kit Should Be Freely Distributed To All Millennials

Because the 21st century is dark and full of perils.




FOMO comes in many flavors. There’s the "whoa, that’s a fancy dinner, I wish I were eating it!" FOMO. And the "how did they get tickets to that concert?" FOMO. Or the classic "why wasn’t I invited to that bar/movie/wedding?!?" FOMO along with the "how do her kids always have such great Halloween costumes?!?!?" FOMO.
And for some (though maybe not all) of these moments of FOMO, ECAL student Lara Défayes has created the FOMO Survival Kit—a cutting piece of product-art meant to satirize the world today. "It aims to emphasize and make people more aware of this intense, sometimes addicting, relationship that our social life maintains with our social medias," she writes on her site.


Featured on Creative Applications, the kit comes in a weatherproof tin that looks straight out of WWII. Inside are three bright red survival tools—a whistle, compass, and flashlight—that guide you to the nearest event on your social media calendar.
Blow the whistle, and a robotic voice reads off who is slated to attend. Pull out the compass, and it will point you to the location of the next event. Turn on the flashlight, and it will blink long to signify the hours until the event, and short to signify the minutes—an effect that is sure to make those 20 minutes before any outing into an exciting strobe-light fest.
The devices are, of course, intentionally absurd, deconstructing information—that we could see efficiently listed on a service like Facebook—into these fire-engine red analog tools, which call attention to our own helplessness of navigating the world of social media (which is increasingly just the world that we live in). But I do wonder, if we were all forced to use the kit for a day, would we be cured of our silly FOMO obsessions? Or would the kit pull a full-out Pokémon Go and turn us all into social hunters, only serving to further remind us of all the things happening around us at any moment that are far too expansive to consume in a single, practical lifetime?
[All Photos: via Lara Défayes]




2 minute read

Penguin Reinvents Classic Sci-Fi Book Covers With Clever Type Design

How do you sum up a fictional world with a font?




In the '60s and '70s, the lurid, fanciful covers of science-fiction and fantasy paperbacks didn't usually waste much time with typography. Instead, the designers put all of their efforts into illustrating the bizarre worlds contained within. So look back at the original cover for Arthur C. Clarke's 2001 and it shows a space station; Dune the scorching surface of the dessert planet Arrakis, and so on.


For Penguin Galaxy's new box set of six different classic sci-fi and fantasy books, it's taking a different approach—letting the typography do the talking. All the covers feature a multi-lined decorative font across a colored background; and with only one exception, that font is the same for each of the books. Yet despite this seemingly simple recipe, what's notable about the Galaxy box set is how well this short combination of elements can illustrate a book's plot and themes.
Consider, for example, the Penguin Galaxy cover of 2001: A Space Odyssey. Implying the monolith, the cover prints the title vertically, in a rectangular block, with a black background, referencing both the monolith's cover and the emptiness of space. The orange cover to Frank Herbert's Dune makes each letter in the book's title resemble a sigil, seemingly representing the novel's four main factions: House Atreides, House Harkonnen, House Corrino, and the Fremen. The cover to William Gibson's cyberpunk classic Neuromancer is a Matrix-like affair where the cathode-green letters of the title glitch out. Ursula K. LeGuin's The Left Hand Of Darkness has the same font overlaid upon itself twice, symbolic of the gender-switching natives of the planet Gethen, which feature prominently in the novel. Using a red color-shift through the title's letters, the cover of Stranger in a Stranger Land evokes the red sands of Mars. And lastly, the sole fantasy novel, T.H. White's A Once And Future King, gets a heraldic font, worthy of an Arthurian legend.




[Photo: via Penguin Random House]
All of the covers were designed by Alex Trochut, who also created gorgeous multi-lined icons for the back covers of these editions, tying into the typography while further illustrating their plots and themes. So even if you don't love classic sci-fi and fantasy but you do love gorgeous graphic design and great typography, you still might be willing to pay $225 for this jewel lucite-encrusted box set when it comes out on November 15, 2016. You can preorder it here.
[All Photos (unless otherwise noted): via Alex Trochut/alextrochut.com]




3 minute read

The Delightfully Campy "Love Hotels" Of Brazil

Vinyl, neon, and sex toys on order: two photographers travel through Brazil to capture the country's pay-by-the-hour motels.






In Brazil, where it's common to live with your parents until marriage or well into adulthood, pay-by-the-hour "love hotels" are a cultural norm. They can be found everywhere, in cities, in the smallest villages, in towns in the thick of the Brazilian rainforest. With names like Paraíso and Diamantes, the interiors of these hotels hotels are a master class in opulence on a budget: rounded beds, neon lighting, vinyl sofas, glittering mirrors, and Jacuzzis galore.
For Vera van de Sandt, a Dutch art director and set designer for film and TV, these South American love hotels and their themed decor hold endless appeal. She and the Dutch photographer and electrician Jur Oster (they met on a film set) started traveling around the country to document them in 2013, after they heard that many in Rio de Janeiro were being renovated to accommodate visitors to this year's summer Olympics. Their new photo book, Love Land Stop Time collects 60 images of the more than 100 hotels that they visited over a period of two years, capturing their campy '70s and '80s interiors in a dreamy, appreciative light.




Kings
When van de Sandt and Oster arrived first arrived in Rio in 2014, unsure of where to start, a friend introduced them to a taxi driver who showed them the motels that don't tend to show up on hotel guides or in travel books. As they began talking to more people, the pair saw that it wasn't unusual for Brazilian adults to have visited the hotels at least once in their lives. "Brazilians are very candid in their communication about the way they experience love and romance," van de Sandt writes in an email. Over the course of the project, they talked to at least 100 people they met on their travels about the hotels and where to find the best ones in their town. "Most people found it very funny that we were interested in this specific topic, because for them a visit to a love motel is almost as normal as visiting a supermarket," van de Sandt says. "And they found it even funnier when we explained we were so interested because love motels don't exist in the Netherlands."


The pair found a range of hotels to suit all budgets, from cheap motels for some quick privacy from home to medium budget motels for middle-class people who seek luxury for a few hours. Oster and van de Sandt focused on hotels from the '70s and '80s that they had heard were first in line to be renovated. Their photos capture sherbert-colored walls, glitzy disco lights, rooms bathed in a pink glow, with mirrors on the walls and ceiling. In one, a swimming pool surrounded by a manmade jungle oasis of fake rock and cascading plants is foregrounded by what looks like a condo complex. To ensure privacy, customers park inside private garages with staircases that lead directly to the rooms; sometimes the walls have a special hatch through which waiters can serve food, drinks, or sex toys ordered off a special menu.
Yet beneath the over-the-top decor, the most striking aspect of Brazilian love hotels might be their total normalcy. "Young people often live with their parents until they marry, and large families often live together in small houses," says van de Sandt. "In general, people have little privacy, so love motels are mostly cheap, sheltered places where couples can relax and be together. Besides that, many couples find motels, with their jacuzzis and big flatscreen televisions, exciting and fun."
To purchase a copy of Love Land Stop Time, email the artists at lovelandstoptime@gmail.com.
[All Photos: © Jur Oster & Vera van de Sandt]




2 minute read

12 Designers Give Trump The (Metaphorical) Wall He Deserves

It's not exactly the one he wants.











Honorable Mention: "Trump Pizza" by Mark Horn
After some of its own extreme vetting, Archistophanes announced the winners. Not all of the entries have a physical wall per se, but there are clever—albeit fantastical—ideas in spades for how to deal with the Donald problem; a good chunk of them are simply absurdist visions of Trump and his buildings.


As this election season has shown, designers and architects are hungry for creative outlets to express their rage and frustration with today's haywire political climate. Projects like Good Walls Make Good Neighbors, Sagmeister & Walsh's recent Pins Won't Save the World buttons, and the Build Kindness Not Walls protest show how design activism is evolving today.
"Architecture is a very powerful tool—unfortunately, one that can be manipulated and utilized in an unwieldy way, like the Trump wall proposal," Aristophanes says. "The winning entries demonstrate how this phenomenon can be appropriated and subverted to expose the broader implications of such practice. Also, some entries were just really funny! I think humor and moments of lightness are important to survival. Just ask future POTUS, Kenneth Bone."
A Co.Design favorite? Devouring Trump Tower à la a slice of pizza à la his 1995 Pizza Hut commercial. See the winners and honorable mentions in the slide show above.
[All Photos: via Archistophanes]

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